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dc.contributor.supervisor Wismath, Stephen Hanlon, Sebastien University of Lethbridge. Faculty of Arts and Science 2007-07-12T21:02:59Z 2007-07-12T21:02:59Z 2006
dc.description viii, 110 leaves : ill. (some col.) ; 29 cm. en
dc.description.abstract The GLuskap system for interactive three-dimensional graph drawing applies techniques of scientific visualization and interactive systems to the construction, display, and analysis of graph drawings. Important features of the system include support for large-screen stereographic 3D display with immersive head-tracking and motion-tracked interactive 3D wand control. A distributed rendering architecture contributes to the portability of the system, with user control performed on a laptop computer without specialized graphics hardware. An interface for implementing graph drawing layout and analysis algorithms in the Python programming language is also provided. This thesis describes comprehensively the work on the system by the author—this work includes the design and implementation of the major features described above. Further directions for continued development and research in cognitive tools for graph drawing research are also suggested. en
dc.language.iso en_US en
dc.publisher Lethbridge, Alta. : University of Lethbridge, Faculty of Arts and Science, 2006 en
dc.relation.ispartofseries Thesis (University of Lethbridge. Faculty of Arts and Science) en
dc.subject Graph theory -- Data processing en
dc.subject Computer graphics en
dc.subject Dissertations, Academic en
dc.subject Graphic methods -- Computer programs en
dc.title Visualizing three-dimensional graph drawings en
dc.type Thesis en
dc.publisher.faculty Arts and Science en
dc.publisher.department Department of Mathematics and Computer Science en Masters

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