The U of L New Media program allows students to experiment and become proficient with design concepts and industry-standard tools related to specific fields in new media. As our society becomes increasing reliant on New Media technologies, those with artistic skills as well as technical, will be better prepared to make informed contributions to business and industry.
While the foundation year introduces students to a wide variety of artistic and technical disciplines and approaches, the second year provides students with more in-depth theory, technical experience, and development of their critical faculties.
Third year students develop a variety of advanced strategies for merging digital media, critical, while honing their aesthetic skills and becoming grounded in the production management process.
The focus of the fourth year is developing a professional portfolio representative of the student
The BFA New Media degree program values aesthetics, fostering creativity and critical analysis, with a strong focus on media studies and technical expertise, providing the cornerstones for a rewarding career. Students study and develop creative projects in:
Foundational knowledge, introduced in core areas of study, are enhanced through specialized courses in:
1. Merging the dynamic field of digital and interactive media to more traditional practices, techniques and theories, in art, drama and music;
2. Encouraging students to explore interactive media on an individual as well as collective basis;
3. To support experimentation and the development of proficiency with industry-standard New Media hardware and software;
4. Connecting students with New Media industries through supervised internship placements;
5. Understanding and contributing to the existing bodies of New Media literature, including media history and media studies; the social and political issues as well as approaches to popular culture;
6. Provoking thoughtful debate and discussion concerning the role that interactive and New Media technologies play in modern society, and the contributions that these technologies make to society, art, business, education, and entertainment.